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11/14/2017

Chaotic Card Game

Chaotic Card Game RedditKanban Exercise Agile Coaching blog. Kanban at its essence is a signaling device that instructs the moving or creating in a pull based system. Kanban when applied within a system enables synchronization between the rhythm of demand customer and rhythm of production producer. The pace or beat, of customer demand is takt time. In other words to enable just in time production of goods it is best for producers to produce goods at the same rate as the customer demands. A faster rate of production results in finished goods waiting to be consumed inventory and a slower rate of production results in missed opportunity costs or dissatisfied customers. This aspect of continuously tuning the producers rate of production to customers demand requires a continuous improvement kaizen mindset. My favorite article on Kanban applied to software development is by Kenji Hiranabe. Please read that article before you dive into the details of setting up and facilitating this exercise. Time 6. 0 9. 0 minutes. Input 2. 0 Coins any denomination3. Chaotic Card Game' title='Chaotic Card Game' />Provides game rules and strategy for Creights, Barbu, Ninetynine, Psychological Jujitsu and Canadian Fish. Name Rarity FamilyID Evo Max Lvl baseAgi baseAtk baseDef baseHP baseWis maxAgi maxAtk maxDef maxHp maxWis evoAgi evoAtk evoDef evoHp evoWis Skill Zadimus I Common. Chaotic is an outofprint Danish collectible card game brought to the United States by Chaotic USA and 4Kids Entertainment, and distributed by TC Digital Games. Chaotic Card Game Prices' title='Chaotic Card Game Prices' />Chaotic Card Game RulesX5 Index cards 1. Table length to accomodate 4 to 5 people, preferably a U Shaped table. Stopwatchs. Color paper legal size, two different colors say Purple Brown 1. Facilitator. 3 Time Keepers. Flip chart or whiteboard. Whiteboard markers. Setup Create a table as shown below on flip chart or whiteboard. Round 1. Round 2. Round 3. 1st Coin. Card. All Coins. All Cards. There are two processing flows that are happening in opposite directions. One for the cards and another for the coins. Processing steps for cards. Card processing steps. Steps to process a card are intentionally complicated and one can invent any scheme do able in a short time however requires some mental processing. Processing steps for coins is rather simple however dependent on chance. At step n 1 say the instruction is to flip a coin until it turns to heads in step n flip all coins until the coin turns to tails. Repeat this loop until the last person in chain is done. For each round you need less than 2. Setup and people arrangement. Table and participant setup. Motivation behind creating opposite flows is to amplify the bottle neck effect and demonstrate viability of kanban signaling mechanism in intersecting workflows, same as in reality where people have to switch context and work on a different stream. Exercise Context I setup the context for this exercise as setting my self facilitator as the ownerceo of this operation. My company produces a magic set which requires a mathematically valid index card setup see card processing steps and a coin that has been flipped appropriately. The magic set product must have one card and one coin that makes it possible for customers to do magic tricks. All made up There are five team members who are producing the magic set of card coin and three time keepers to record production time. One for recoding 1st coin processing time and last coin processing time, second for 1st card processing time and last card processing time and third for backup and tabulating results during each round. Round 1. In this round, all coins must be flipped to heads by a person on one end of the table before she can pass the entire set of 2. On the other end of the table the person who is staring to process cards must process all cards by executing only step 1 demarcate quadrants before all cards are passed onto next person for step 2. One can easily thought experiment, soon enough a situation similar to one below will arise Round 1 All items severe bottleneckThis causes a sever bottleneck mid stream through the round and lot of wait periods for people when that happens. Graphic Equalizer Pro 2.2. Time keepers tabulate time taken for 1st coin that completes the flow, 1st card that completes the flow, last coin that completes the flow and the last card that completes the flow. Round 2. After round 1 remove the constrain of processing all coins and all cards by a person before they can be passed on the next person in processing chain. A short de brief and retrospective on round 1 participants naturally gravitate to select small batch size, in this case the participants chose to pass a coin and  card as soon as it was processed by a person. This is enabling reduced batch size in a PUSH based system since the participants move their processed item to next step as soon as they are done. Round 2 Dynamic bottlenecks. In round 2 the problem of waiting is resolved by reducing batch size, however by pushing artifacts to next step causes unpredictable bottlenecks to pop up through out the process. Dont be surprised if this round feels chaotic with participants egging each other on to complete their steps. As timekeepers tabulate time taken, it is clear that round 2 processed the 1st coin and 1st card faster than round 1. Improved time to marketBut as an ownerproducers you know that just being first to market is not goo enough, you have to continuously supply the market with your product so that you can keep the market advantage gained by faster time to market. The stage is now set for round 3. Round 3. As a facilitatorowner in this context, there is some new setup required prior to executing round 3. Setup Rule Round 3 Setup Kanban Board. Each person has two different colored papers next to them, except for the first and last person since they only need one see diagram above. Each color is marked either for card or for coin. Work in progress WIP limit is enforced by ensuring that only one coin or only one card can be placed in on their respective color paper. Only when a participant PULLS an item from the board can the downstream person work to fill the empty color space. Execution As this round begins following dynamic emerges. Round 3 Even Flow. Reduced batch size eliminates wasteful wait periods as in round 2. Establishing Kanban cards to enable PULL based system normalizes flow preventing bottlenecks from building up. In the exercises that I have facilitated, the time for 1st coin and 1st card processed are extremely close almost within seconds and the total time to process all cards and all coins is also very close again almost within seconds. I was fortunate to have a video recording for one of these exercises, following is a selected transcript from the debrief. Full transcript is 5 pages long and peoples name have been replaced by random one letters, except my name is in fullDebrief. Y We were producing cards and coins at the same pace, evenly in 3rd round. Z we were making money sooner and continually having product available, so we got product sooner, a more consistent delivery. X Versus a lot of overhead of constantly keep stuff on shelf. This avoids the problem that we gave you a big batch in January but we cant get anything for you until march. Dhaval You said something about predictability almost 3 times, what did you mean by that X Inventory was predictable, it was consistent, we had a process that was going and even though one of them was a random process you still ended up with a consistent output, because the batching system. The kanban system allowed you to control flow and really no one was idle. Work was evenly distributed. Dhaval So, ummm. I liked what you said. This this flips a coin is sort of 5. And you are saying that we could control something even without knowing how much flips you are going to need. X yup A Not everybody is overloaded, you have only two buckets to watch for its not like there are hundreds. How To Repair Lcd Monitor Cracked'>How To Repair Lcd Monitor Cracked.